Inspired by Sandy’s amazing non-stories , I decided I wanted to also play a whole town sometime in 2015.
I started to move all my Sims from different saves together into one save and also recreated a lot of my old Sims 2 Sims. So some of the Sims I am playing with have been created in 2004.
I play a very slow game and rotate through all of my households.
The idea is for the town to slowly progress into the future.
I have some fixed storypoints, but apart from the expedition, which was basically the introduction, all of them have to be triggered by ingame events.
Since my gameplay is about letting the Sims do what they want to do autonomously or what they wish for, it is always a bit out of my hands. But of course i interpret the Sims wishes my way or tweak behaviour with Mods^^
At the moment my game is very realistic, no supernaturals in my world and since I disabled all special seed spawners and took the fruits off the supermarket, there are no supernatural fruits either. However exploration and Science could change that in the future.